The heroes decide to enter the Silt Runner den, and find five very angry creatures in residence. Two runners are able to immobilize Hark and Maylay with poison darts, making the battle most difficult indeed. But through discipline and and a little luck they are able to dispatch the surprised creatures. Resting for the night in the silt runner den, the heroes find a small toy drum which is discovered to be a magical Ki focus, in addition they secure enough food and water to survive five more days in the harsh desert.
Returning to the site of the caravan attack, they decide to take their chances north, instead of heading back south to the city of their capture. After roughly a day of travel they stumble upon the lair of strange small creatures with ravenous jaws. While engaged in this heated battle they fail to notice the warning signs of an impending sand storm.
As the last of these snarling creatures falls the sand storm descends on the heroes. Gasping for air they fall unconscious one by one, but as they do a thin shimmering line appears perpendicular to the horizon. From this line a tall slender figure emerges, looks around cautiously and then gestures towards the party.